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Useful inputs to develop the BIG scenarios
Mimo Wieku was assigned to elaborate scenarios for the BIG game in 5 locations involving a father with a small child. In march 2021 a workshop took place. The workshop’s goal was to discuss the challenges particularly fathers are facing when taking care of small children. During discussions five scenes for the BIG game were elaborated.
Workshop rounds in the Netherlands to review scenes in the BIG game
At the Hague University of Applied Sciences a workshop was organized to evaluate and validate two of the scenes for the BIG Game.
Students involved in gaining insight in experiences of people with dementia and older people with physical impairments
At the Hague University of Applied Sciences students of different backgrounds helped to collect experiences from people with dementia to support the development of the BIG game.
BIG presented at an information event in Hanau, Germany
BIG was presented at an information event in Hanau, where interested citizens had the chance to get an overview of learning methods as well as the social purpose of ISIS current age-friendly projects.
BIG game: full speed ahead
The BIG game project started almost a year ago and is right on track to develop the game. The storyboard is ready and a designer to draw the characters has been assigned. We are looking forward to sharing the first results with you soon!
BIG aims to promote social inclusion through a virtual game
SHINE 2Europe brought together architects, designers, a hospital administrator and several civil servants from different services, to validate the scenes of a virtual game with a main focus on social inclusion.
Second online workshop on game development
The second online workshop was successfully conducted in Germany. Many suggestions for the further development of the BIG game were collected, which will contribute to increasing the quality of the BIG game.
BIG presented in the Interactions Symposium, Portugal
Carina Dantas, from SHINE 2Europe presented BIG to over 200 people at the Interactions Symposium in Portugal, discussing the challenges of ageing in the digital world.
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